Map Veto

How Map Bans Work

  • Link-Based System: Map bans run through a unique browser link sent directly to team captains or managers.
  • Tied to Live Game: Vetoes are linked to the active match in your Live Game tab. To start a new map ban for a new match, update your Live Game information first and grab the newly generated link.
  • Flexible Timing: Captains can complete the veto phase at any time before the broadcast—it does not need to happen live on stream.
  • Automatic Stream Playback: When you switch to your Map Ban scene in your streaming software, the pick/ban animation automatically plays from the start using your configured replay speed.

Setting Up the Map Ban Phase

Option 1: Event Mode (Team Captains Vote)

  1. Select Event (top right), set the available map pool, Best Of format, and first ban team.
  2. Enable or disable whether teams can choose their starting side.
  3. Copy the Captain Invite Link and send it to both captains.

Option 2: Manual Mode (Producer Controlled)

  1. Select Manual (top right), choose the Best Of format, first ban team, and map pool.
  2. Click Start Veto to launch the phase.
  3. Select the active team, pick the action (Ban, Pick, or Decider), and click the map to process it manually.

Animation & Replay Settings

  • Replay Team Picks: Replays each team's picks in the exact order and timing they occurred.
  • Animation Speed: Adjust the delay between map reveals (default: 750 ms).

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