Map Veto
How Map Bans Work
- Link-Based System: Map bans run through a unique browser link sent directly to team captains or managers.
- Tied to Live Game: Vetoes are linked to the active match in your Live Game tab. To start a new map ban for a new match, update your Live Game information first and grab the newly generated link.
- Flexible Timing: Captains can complete the veto phase at any time before the broadcast—it does not need to happen live on stream.
- Automatic Stream Playback: When you switch to your Map Ban scene in your streaming software, the pick/ban animation automatically plays from the start using your configured replay speed.
Setting Up the Map Ban Phase
Option 1: Event Mode (Team Captains Vote)
- Select Event (top right), set the available map pool, Best Of format, and first ban team.
- Enable or disable whether teams can choose their starting side.
- Copy the Captain Invite Link and send it to both captains.

Option 2: Manual Mode (Producer Controlled)
- Select Manual (top right), choose the Best Of format, first ban team, and map pool.
- Click Start Veto to launch the phase.
- Select the active team, pick the action (Ban, Pick, or Decider), and click the map to process it manually.

Animation & Replay Settings
- Replay Team Picks: Replays each team's picks in the exact order and timing they occurred.
- Animation Speed: Adjust the delay between map reveals (default: 750 ms).


